Interior Mapping Demo

Controls

  • Left-click + drag: Rotate the camera
  • Scroll wheel: Zoom in and out
  • W / A / S / D: Move the camera
  • Menu: Open the settings and experiment with the demo
  • Fullscreen button: Enter fullscreen mode

About

An interactive Unity WebGL demo that creates the illusion of detailed 3D rooms behind a flat building facade.

The project is built in Unity using Shader Graph and custom HLSL with multiple cubemaps. There are no modeled rooms behind the windows. The depth, lighting, reflections, curtains, and animations are all shader-driven.

Features

  • Multiple room variations
  • Random room distribution
  • Per-room lighting
  • Room lights on/off
  • Curtain variations
  • Animated room details
  • Glass and skybox reflections
  • Facade and window presets
  • Day and night modes

Open the Menu to change settings, shuffle rooms, and explore the shader features.

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